Crossover Earth '98
Mark Battle
[Image by Scott Bennie]
Script Immunity
Cannot be killed
Base of Operations: Tampa, but mobile
Characteristics Roll
30 Strength
15
23 Dexterity 14
33 Constitution 16
18 Body
23 Intelligence 14
15 Ego
12
25 Presence 5d6
18 Comeliness
15 PD/ 0 rPD
OCV: 8
15 ED/ 0 rPD DCV: 8
5 Speed
ECV:
5
14 Recovery
66 Endurance PER: 14
50 Stun
Disadvantages
Distinctive, big biker look
Insensitive to others (common, strong)
Challenges authority (common, moderate)
Loner (common, moderate)
Rivalry, other bounty hunters
Reputation, mean superhero bounty hunter
Public ID
Talents Roll
Federal Police Powers (as appropriate for bounty hunter)
Skills Roll
Breakfall
14
Bugging
14
Bureaucratics 14
Climbing
14
Concealment 14
Conversation 14
Criminology 14
Deduction 14
KS: Genetic Engineering Techniques 12
Shadowing 12
Combat Skills Roll
1 Level with VPP
+3 Damage class with martial arts
Martial arts
Basic Strike
Choke Hold
Killing Strike
Martial Block
Fast Strike
Defensive Strike
Nerve Strike
Martial Dodge
Powers
90 point variable power pool, 1/2 END
--only for force field/telekinetic powers
--offensive max 60 active points
--non-offensive max 30 active points
--no skill roll required
30 point variable power pool (Shotgun, obvious
accessible focus)
--powers changed by using different ammunition
--no skill roll required
+10 Strength, doesn't add to figured
--linked to force field VPP
--represents a force field brace
8" Knockback resistance
5 points Lack of weakness
+1" Running