Crossover Earth '98

Mark Battle

[Image by Scott Bennie]

Intro Story

Script Immunity

Cannot be killed

Base of Operations: Tampa, but mobile

Characteristics                         Roll

30 Strength            15
23 Dexterity           14
33 Constitution        16
18 Body
23 Intelligence        14
15 Ego                 12
25 Presence            5d6
18 Comeliness

15 PD/ 0 rPD           OCV: 8
15 ED/ 0 rPD           DCV: 8
5 Speed                ECV: 5
14 Recovery
66 Endurance           PER: 14
50 Stun

Disadvantages

Distinctive, big biker look
Insensitive to others (common, strong)
Challenges authority (common, moderate)
Loner (common, moderate)
Rivalry, other bounty hunters
Reputation, mean superhero bounty hunter
Public ID

Talents                                      Roll

Federal Police Powers (as appropriate for bounty hunter)

Skills                                         Roll

Breakfall              14
Bugging                14
Bureaucratics          14
Climbing               14
Concealment            14
Conversation           14
Criminology            14
Deduction              14
KS: Genetic Engineering Techniques    12
Shadowing              12

Combat Skills                           Roll

1 Level with VPP
+3 Damage class with martial arts

Martial arts
    Basic Strike
    Choke Hold
    Killing Strike
    Martial Block
    Fast Strike
    Defensive Strike
    Nerve Strike
    Martial Dodge

Powers

90 point variable power pool, 1/2 END
    --only for force field/telekinetic powers
    --offensive max 60 active points
    --non-offensive max 30 active points
    --no skill roll required

30 point variable power pool (Shotgun, obvious accessible focus)
    --powers changed by using different ammunition
    --no skill roll required

+10 Strength, doesn't add to figured
    --linked to force field VPP
    --represents a force field brace

8" Knockback resistance

5 points Lack of weakness

+1" Running

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