Crossover Earth '98

Totemtotem.gif (16320 bytes)

[Image by Josh Figueroa]

Intro Story

Physical Description

Thomas Walker is a young Native American Indian with an impressive build of 6 foot, 225 lbs. His eyes are frozen obsidians, and his face, framed by a square-cut lions mane of black, shows several ordinary lifetimes' experience despite its youth. While channeling the powers of the Four Spirits, Walker becomes the personification of earth, wind, fire or water, or a humanoid amalgamation of all four of these natural elements. From time to time, Totem dons the traditional warpaint of his ancestors on his face and chest.

Script Immunity

Cannot be killed

Base of Operations: Mobile

Characteristics              Roll

24 Strength       14
27 Dexterity      14
28 Constitution   15
14 Body
15 Intelligence   12
20 Ego            13
18 Presence       3½
12 Comeliness

15 PD/ 0 rPD      OCV: 9
14 ED/ 0 rPD      DCV: 9
6 Speed           ECV: 7
10 Recovery
70 Endurance      PER: 12
40 Stun

Disadvantages

Public ID (Thomas Walker)
Reputation as a Blackfoot terrorist
Hatred of the US Government
Sworn to show wrath of Na'pi, the Creator
Sworn to avenge his people
Earth-spirit form: Cannot jump
Earth-spirit form: x2 STUN vs wind attacks (uncommon)
Wind-spirit form: Dispelled in a vacuum
Wind-spirit form: x2 STUN vs earth attacks (uncommon)
Fire-spirit form: Cannot swim or enter water
Fire-spirit form: x2 STUN vs water attacks (uncommon)
Water-spirit form: Dispelled in extremely dry environments
Water-spirit form: x1.5 STUN vs fire attacks (common)
Amalgam form: Side Effect if channel fails
Amalgam form and human form: x2 STUN vs magic attacks (uncommon)

Talents                                                                       Roll

Breakfall                             14
Climbing                              14
KS: Tribal Culture                    12
KS:Shamanism                          12
Channeling Earth, Wind, Water or Fire 15
Combining Earth, Wind, Water and Fire 12

1 Skill level with Hand to Hand Combat

Combat Skills                           

CROSS TRAINING

  Maneuver     Phase     OCV     DCV     Damage
  Fast Strike      ½        +2       +0      STR +2d6
  Slam             ½         0       +1      STR +v/5
  Take Down        ½        +2       +1      STR
  Escape          var        0        0      +15 STR
  Hold             ½        -1       -1      +10 STR
  Choke            ½        -2        0      2d6 NND2
  Reversal         ½        +2       +2      

Powers

105 point VPP (Channeling the Four Elemental Spirits)
    --Special Effects (earth, water, wind and/or fire)
    --Shape Shift (alter shape into an elemental humanoid)
    --0 Phase Action

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