Crossover Earth '98
Totem
[Image by Josh Figueroa]
Physical Description
Thomas Walker is a young Native American Indian with an impressive build of 6 foot, 225 lbs. His eyes are frozen obsidians, and his face, framed by a square-cut lions mane of black, shows several ordinary lifetimes' experience despite its youth. While channeling the powers of the Four Spirits, Walker becomes the personification of earth, wind, fire or water, or a humanoid amalgamation of all four of these natural elements. From time to time, Totem dons the traditional warpaint of his ancestors on his face and chest.
Script Immunity
Cannot be killed
Base of Operations: Mobile
Characteristics Roll
24 Strength 14
27 Dexterity 14
28 Constitution 15
14 Body
15 Intelligence 12
20 Ego 13
18 Presence 3½
12 Comeliness
15 PD/ 0 rPD OCV: 9
14 ED/ 0 rPD DCV: 9
6 Speed ECV: 7
10 Recovery
70 Endurance PER: 12
40 Stun
Disadvantages
Public ID (Thomas Walker)
Reputation as a Blackfoot terrorist
Hatred of the US Government
Sworn to show wrath of Na'pi, the Creator
Sworn to avenge his people
Earth-spirit form: Cannot jump
Earth-spirit form: x2 STUN vs wind attacks (uncommon)
Wind-spirit form: Dispelled in a vacuum
Wind-spirit form: x2 STUN vs earth attacks (uncommon)
Fire-spirit form: Cannot swim or enter water
Fire-spirit form: x2 STUN vs water attacks (uncommon)
Water-spirit form: Dispelled in extremely dry environments
Water-spirit form: x1.5 STUN vs fire attacks (common)
Amalgam form: Side Effect if channel fails
Amalgam form and human form: x2 STUN vs magic attacks (uncommon)
Talents Roll
Breakfall
14
Climbing
14
KS: Tribal Culture
12
KS:Shamanism
12
Channeling Earth, Wind, Water or Fire 15
Combining Earth, Wind, Water and Fire 12
1 Skill level with Hand to Hand Combat
Combat Skills
CROSS TRAINING
Maneuver Phase OCV
DCV Damage
Fast Strike
½ +2 +0
STR +2d6
Slam
½ 0 +1
STR +v/5
Take Down ½
+2
+1 STR
Escape var
0 0
+15 STR
Hold
½ -1 -1
+10 STR
Choke ½
-2 0
2d6 NND2
Reversal ½
+2 +2
Powers
105 point VPP (Channeling the Four Elemental Spirits)
--Special Effects (earth, water, wind and/or fire)
--Shape Shift (alter shape into an elemental humanoid)
--0 Phase Action