Crossover Earth '98

Frequently Asked Questions

These are some of the questions frequently asked about Crossover Earth '98.  Have a question that isn't answered here or elsewhere on the site? Let me know here.

Why '98?

Do I need to be a good writer to play?

What's this business of running villains?

What is the intended tone of the game?

Q. Why '98?

A. Crossover Earth has had at least two previous incarnations in the last fifteen to twenty years. Since I'm not certain if there was ever a Crossover Earth III, I decided to adopt the latest trend in software versioning, thus Crossover Earth '98.

Q. Do I need to be a good writer to play?

A. Well, it helps a lot if you like to write and others can read what you write without trying too hard to figure out what you mean. That said, you don't need to be a writer; anyone that's had high school level composition is probably just fine.  Part of getting into the game is writing intro stories, so you'll find out there if this is a game for you.

Q. What's this business of running villains?

A. In Crossover Earth, each player runs a hero and a villain.  The villain is expected to concoct schemes and make their mark on the world in typical villain fashion.  Through their villain character, players can have large impacts on the various plot lines running through Crossover Earth.  Villains can initiate major plot lines of their own, often involving as many players as GM plot lines.   It is through the complex interaction of GM and player plots that much of the enjoyment of Crossover Earth derives.

Q. What is the intended tone of the game?

A. The game should be similar in feel to a classic superheroes comic book.  DC comics from the '90s are a good model.  Note that not all heroes must be role models, and villains by their nature can be darker and more evil than the heroes. 

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