Crossover Earth '98

Player Interaction

During the course of the game, players will interact in many ways. This is encouraged. Some examples of such interaction are:

In general, if two players come to a mutually acceptable arrangement, and there is no continuity impact (nuking Washington D.C., robbing Fort Knox, etc.), player cooperation is encouraged. The players can work out who writes the story for the gazette (often each player write a portion of the story from the point of view of their respective characters).

For any actions that have a major impact on continuity (as defined by the GM), the normal sequence of gameplay must be followed. If you let the GM know ahead of time what you're planning, he'll be able to let you know if everything's acceptable before you get too far into the details with another player.

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